package tdt4240.iddqd.sprites;


public class Attack {

	public float width;
	public float height;
	public float duration;
	public float cooldown;
	public int damage;

	public Attack(float width, float height, float duration, float cooldown){
		this.width = width;
		this.height = height;
		this.duration = duration;
		this.cooldown = cooldown;
		damage=10;
	}

}
